HALO: STARSCOPE
Experience the Halo universe like never before
For the highly anticipated launch of Halo: The Master Chief Collection on Xbox One, we created an interactive universe to highlight the remastered worlds of Halo 1 - 4. Built mobile-first, Halo: Starscope lets users navigate through 360° environments by simply moving their device in real space. Within the experience, fans can revisit the Halo saga's most cherished worlds, weapons, and enemies.
YOU’VE GOT THE WHOLE WORLDS OF HALO
IN YOUR HANDS
Our Challenge:
Build excitement and interest in the new Halo: Master Chief Collection through digital platforms to bring existing Halo fans back for more — built for the next-gen Xbox One console.
Our Solution:
For the highly anticipated launch of Halo: The Master Chief Collection on Xbox One, we created an interactive universe to highlight the remastered worlds of Halo 1 - 4. Built mobile-first, Halo: Starscope lets users navigate through 360° environments by simply moving their device in real space. Within the experience, fans can revisit the Halo saga's most cherished worlds, weapons, and enemies.
As Art Director on Halo: Starscope, I was responsible for concept ideation, planning feasibility and functionality, driving visual style, editing gameplay videos, and working directly with the development team to build the award-winning, cross-platform experience.
The Team
Creative Director - Will Ulbricht
ACD - Craig Skinner
Copy Writer - Lee Kimball
Art Director - Nick Wichman (that's me!)
Associate Copy Writer - Matthew Topolweski
Associate Designer - Thomas Averin
Developer - Martin Lassen
Project Manager - Katie Pitello
Account Supervisor - Derek Roth

