Halo: Starscope
Experience the halo universe like never before
You’ve got the Worlds of Halo
In your hands
For the highly anticipated launch of Halo: The Master Chief Collection on Xbox One, we created an interactive universe to highlight the remastered worlds of Halo 1 - 4. Built mobile-first, Halo: Starscope lets users navigate through 360° environments by simply moving their device in real space. Within the experience, fans can revisit the Halo saga's most cherished worlds, weapons, and enemies.
Our Challenge:
Build excitement and interest in the new Halo: Master Chief Collection through digital platforms to bring existing Halo fans back for more — built for the next-gen Xbox One console.
Our Solution:
For the highly anticipated launch of Halo: The Master Chief Collection on Xbox One, we created an interactive universe to highlight the remastered worlds of Halo 1 - 4. Built mobile-first, Halo: Starscope lets users navigate through 360° environments by simply moving their device in real space. Within the experience, fans can revisit the Halo saga's most cherished worlds, weapons, and enemies.
As Art Director on Halo: Starscope, I was responsible for concept ideation, planning feasibility and functionality, driving visual style, editing gameplay videos, and working directly with the development team to build the award-winning, cross-platform experience.
The Team
Creative Director - Will Ulbricht
ACD - Craig Skinner
Copy Writer - Lee Kimball
Art Director - Nick Wichman (that's me!)
Associate Copy Writer - Matthew Topolweski
Associate Designer - Thomas Averin
Developer - Martin Lassen
Project Manager - Katie Pitello
Account Supervisor - Derek Roth