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Halo: Starscope

Experience the halo universe like never before

You’ve got the Worlds of Halo

In your hands

For the highly anticipated launch of Halo: The Master Chief Collection on Xbox One, we created an interactive universe to highlight the remastered worlds of Halo 1 - 4. Built mobile-first, Halo: Starscope lets users navigate through 360° environments by simply moving their device in real space. Within the experience, fans can revisit the Halo saga's most cherished worlds, weapons, and enemies.

Our Challenge:

Build excitement and interest in the new Halo: Master Chief Collection through digital platforms to bring existing Halo fans back for more — built for the next-gen Xbox One console.

Our Solution:

For the highly anticipated launch of Halo: The Master Chief Collection on Xbox One, we created an interactive universe to highlight the remastered worlds of Halo 1 - 4. Built mobile-first, Halo: Starscope lets users navigate through 360° environments by simply moving their device in real space. Within the experience, fans can revisit the Halo saga's most cherished worlds, weapons, and enemies.

As Art Director on Halo: Starscope, I was responsible for concept ideation, planning feasibility and functionality, driving visual style, editing gameplay videos, and working directly with the development team to build the award-winning, cross-platform experience.

The Team

  • Creative Director - Will Ulbricht

  • ACD - Craig Skinner

  • Copy Writer - Lee Kimball

  • Art Director - Nick Wichman (that's me!)

  • Associate Copy Writer - Matthew Topolweski

  • Associate Designer - Thomas Averin

  • Developer - Martin Lassen

  • Project Manager - Katie Pitello

  • Account Supervisor - Derek Roth

REMASTERED CHIEF

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